
Or they can be called in to defend you, as a blow is about to hit, or extend a combo. You can swap fighters whenever the current one gets low on health. The focus of the action is not on individual moves but the new tag team system that means there’s technically always two characters in the fight, even if you’re not playing in co-op. Although, oddly, only a few of the characters can pick up and use dropped weapons.


Plus, you get a special health reward when defeating three enemies at once for a ‘crowd control’ bonus, so it’s not entirely mindless. There’s also room for some more advanced techniques, like juggling enemies in the air and cancelling one special move into another.
